Gaia - Creating worlds in Unreal, the easy way


Hi everyone! Long time no see... But I'm back with some news I hope you'll enjoy.

As you know, I'm sharing as standalone tools and projects everything I build for my game, Project Bounded. And, as part of the Developers Bay (the complete UE5 project, filled with useful stuff), I'm developing a world creator pipeline for Unreal Engine.

An all-in-one package to make everyone's life easier when creating game worlds. 

I've called in Gaia and, so far, it features almost everything you need from a tool like this, including some very powerful features such as:

  • 7 individual landscape layers with 14 individual parameters, so you can tweak everything you want;
  • multiple blending masks with individual controls, for a natural blend between layers and removal of texture repetition;
  • distance blends (both classic and RVT)
  • switches for adding it removing features of the automaterial (snow, ground puddles - each with individual controls);
  • beach and underwater level controls (height positions, blend length);
  • shoreline wetness for the landscape with individual controls and switches;
  • Shore wetness integration in the materials of the assets placed in the world.
  • Triplanar RVT blending, for a more natural integration of the world assets with the landscape. Also works in conjunction with the other blends.

Cleanly organised and easy to use (and modify, if you want to dig deeper into the functions)

In the works, before the official release:

  • Nanite displacement integration;
  • Grass types for each layer for added realism.
  • Spline automaterial modifier (similar to the one I have in the Developers Bay project - the road splines automatically create their own material on the landscape and spawn specific assets - with parameters and controls, of course); 

Now... they might seem, but I'm sure I'll miss something, so... If you have any proposals for integrating into this AIO package, please feel free to share them. Because, in the end, I really want Gaia to be the ultimate world creator for Unreal Engine. 

So, thanks in advance! ☺️

See you soon with the first update of the month: the integration of Gaia in the Developers Bay project!

Until then, enjoy some samples from the PCG component that works in conjunction with all the above (improved version of the existing one from the Developers Bay project).


Last but not least, as I did with the Lewd Metahuman Creator, another tool you can find on this page, the current version of the Developers Bay project will be at a special price until the update is released. So, you might want to grab it and test it to see how it works. 

Fireblade

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